Gameplay systems
Movement, combat, inventory and controls
ControlsThe keyboard and mouse actions currently defined in the Godot project.
Movement & jumpingRunning, jumping, descending and reading vertical routes.
Joey’s glowLight up dark passages and consider how creatures react to it.
Combat basicsAttack windows, enemy signals and positioning.
Inventory & hotbarSelect, use and organize items during play.
CraftingCreate equipment from exact 3×3 ingredient patterns.Unlockable abilitiesAdditional inputs exist in the project but are gated by skill progress.
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Inventory & hotbarSelect, use and organize items during play.
CraftingCreate equipment from exact 3×3 ingredient patterns.Unlockable abilitiesAdditional inputs exist in the project but are gated by skill progress.